Voxvision
1
Creating and manipulating voxel octrees
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A renderer context. More...
#include <renderer.h>
Data Fields | |
SDL_Window * | window |
A window associated with the context, if any. | |
SDL_Surface * | surface |
A surface the context will draw to. | |
struct vox_node * | scene |
A scene associated with the context. More... | |
struct vox_camera * | camera |
A camera associated with the context. More... | |
struct vox_light_manager * | light_manager |
A light manager associated with the context. More... | |
A renderer context.
struct vox_camera* vox_rnd_ctx::camera |
A camera associated with the context.
To set this value, use vox_context_set_camera() rather than writing to this field directly.
struct vox_light_manager* vox_rnd_ctx::light_manager |
A light manager associated with the context.
To set this value, use vox_context_set_light_manager() rather than writing to this field directly.
struct vox_node* vox_rnd_ctx::scene |
A scene associated with the context.
To set this value, use vox_context_set_scene() rather than writing to this field directly.