26 const vox_dot dir, vox_dot res);
VOX_EXPORT int vox_tree_ball_collidep(const struct vox_node *tree, const vox_dot center, float radius)
Find out if a ball collides with voxels in a tree.
VOX_EXPORT const struct vox_node * vox_ray_tree_intersection(const struct vox_node *tree, const vox_dot origin, const vox_dot dir, vox_dot res)
Find intersection of a tree and a ray.
Voxel tree/node data structure.
Things related to tree construction.