Voxvision
1
Creating and manipulating voxel octrees
Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- c -
CAMERA_MODULE :
modules.h
- s -
SSE_INTRIN :
voxvision.h
- v -
vox_abs_metric() :
geom.h
vox_bounding_box() :
tree.h
vox_camera_methods() :
camera.h
vox_cd_attach_camera() :
cd.h
vox_cd_attach_context() :
cd.h
vox_cd_collide() :
cd.h
vox_cd_gravity() :
cd.h
vox_context_set_camera() :
renderer.h
vox_context_set_light_manager() :
renderer.h
vox_context_set_quality() :
renderer.h
vox_context_set_scene() :
renderer.h
vox_create_engine() :
engine.h
vox_delete_shadowless_light() :
lights.h
vox_delete_shadowless_lights() :
lights.h
vox_delete_voxel() :
tree.h
vox_delete_voxel_coord() :
tree.h
vox_destroy_context() :
renderer.h
vox_destroy_engine() :
engine.h
vox_destroy_fps_controller() :
fps-control.h
vox_destroy_light_manager() :
lights.h
vox_destroy_tree() :
tree.h
vox_dot_add :
geom.h
vox_dot_scmul :
geom.h
vox_dot_sub :
geom.h
vox_dump_tree() :
tree.h
VOX_ENGINE_DEBUG :
engine.h
vox_engine_quit_requested :
engine.h
vox_engine_status :
engine.h
vox_engine_tick() :
engine.h
vox_find_data_file() :
datareader.h
vox_fps_controller_t :
fps-control.h
vox_fpsstatus :
fps-control.h
vox_fpsstatus_fps :
fps-control.h
vox_fpsstatus_updated :
fps-control.h
vox_init_camera() :
camera.h
vox_insert_shadowless_light() :
lights.h
vox_insert_voxel() :
tree.h
vox_insert_voxel_coord() :
tree.h
vox_load_module() :
modules.h
vox_make_cd() :
cd.h
vox_make_context_and_window() :
renderer.h
vox_make_context_from_surface() :
renderer.h
vox_make_dense_leaf() :
tree.h
vox_make_fps_controller() :
fps-control.h
vox_make_light_manager() :
lights.h
vox_make_tree() :
tree.h
vox_mtree_add_sphere() :
mtree.h
vox_mtree_contains_sphere() :
mtree.h
vox_mtree_destroy() :
mtree.h
vox_mtree_dump() :
mtree.h
vox_mtree_items() :
mtree.h
vox_mtree_remove_sphere() :
mtree.h
vox_mtree_spheres_containing() :
mtree.h
vox_mtree_spheres_containing_f() :
mtree.h
VOX_OBJECT :
object.h
VOX_QUALITY_ADAPTIVE :
renderer.h
VOX_QUALITY_BEST :
renderer.h
VOX_QUALITY_FAST :
renderer.h
VOX_QUALITY_MODE_MASK :
renderer.h
VOX_QUALITY_RAY_MERGE :
renderer.h
VOX_QUALITY_RAY_MERGE_ACCURATE :
renderer.h
VOX_QUALITY_RM_MASK :
renderer.h
vox_ray_tree_intersection() :
search.h
vox_read_raw_data() :
datareader.h
vox_rebuild_tree() :
tree.h
vox_redraw() :
renderer.h
vox_render() :
renderer.h
vox_screenshot() :
screenshot.h
vox_set_ambient_light() :
lights.h
vox_set_voxel_size() :
tree.h
vox_shadowless_lights_number() :
lights.h
vox_sqr_metric() :
geom.h
vox_sqr_norm() :
geom.h
vox_tree_ball_collidep() :
search.h
vox_use_camera_methods() :
camera.h
vox_voxel :
params.h
vox_voxels_in_tree() :
tree.h
Generated on Sun Jun 18 2023 19:31:10 for Voxvision by
1.9.1